This was showing up in my auto-complete results.
_shiftActor : function() {
// Since the position of the BoxPointer depends on the allocated size
// of the BoxPointer and the position of the source actor, trying
- // to position the BoxPoiner via the x/y properties will result in
+ // to position the BoxPointer via the x/y properties will result in
// allocation loops and warnings. Instead we do the positioning via
// the anchor point, which is independent of allocation, and leave
// x == y == 0.